Merch DropGlasshouse

gsap · physics2D

The brief

A band with a sold-out room problem: the shows moved, the merch table did not.

The move

One drop, engineered like a release: numbered pieces, a design language pulled from the stage set, and a pre-order window that opened the moment the encore ended.

What happened

The table stopped being an afterthought. The drop paid for the next recording session.

1

drop, engineered like a release

48

hour pre-order window

100

percent of pieces numbered